
About
Unity game programmer
Background
I've been a Unity mobile game client programmer since 2017. On my own time, I'm building an HD-2D SRPG on a web engine I'm writing myself. I develop with AI agents: I build the harness, meaning the working environment and rules, and run the AI inside it.
What this blog covers
- Game engines and graphics
- AI agent development and harness engineering
- My own game development log
- AI tool news (only tools I actually use)