Epoch: Unseen Devlog 1 - Restart
New features came second. First priority: getting the stalled Epoch: Unseen ready to run again. Stripped legacy structure and prepped the foundation for reconnecting the combat system.
Restart
Epoch: Unseen is an SRPG engine I built from 2021 to 2022. Touched it occasionally in 2023 and 2024, but the project was effectively frozen.
Four-year-old architecture didn't match current standards. Unity version changed, my workflow changed. Rather than grafting onto old code, I decided to clear a foundation for a fresh start.
Scope of cleanup
Spent two weeks finding and fixing legacy code, restructuring. Rough sense: 70% of the big-picture cleanup is done.
Priority was removing structural problems that would keep tripping up future work, rather than jumping straight into combat. Scenario and system design are being re-checked against this baseline.
Next
Once the restart cleanup wraps, moving to the parts that make the game playable — combat system, scenario, maintenance phase.