Skip to content
KineticKeeper
Epoch: Unseen

Epoch: Unseen

Revived a stalled SRPG and rebuilding it to match current sensibilities.

Role

Design, combat structure, scenario, UI/tools

Tags

#GameDev

Links

Highlights

  • Story-driven medieval fantasy SRPG
  • Command skills and enemy manipulation as the combat core
  • Fire Emblem-inspired feel

Pulled out an old SRPG I'd stopped working on. Reopened the code — absolute garbage. The setting felt off against current taste too, so rather than restoring, I rebuilt around what I want now.

Closest comparison: Fire Emblem. Echoes, Three Houses — that lineage. A story-driven medieval fantasy SRPG carrying that feel.

The protagonist Erich can trigger game-turning command skills based on ally formation, and can take control of enemies to use as minions. These two mechanics anchor stage strategy. Class growth, battlefield direction, character portraits — all shaping the game's tone.

Most satisfying part: the late-game story. Still far from reaching it, but the feeling that it'll be good is there.

Links

Devlogs and related posts in the hub below.